eu4 russian ideas vs muscovy


Brief Remarks on the Character and Composition of the Russian Army,: And a Sketch of the Campaigns in Poland in the Years 1806 and 1807. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Forming Russia . Eventually get to Muscovy/Russia. ... What if all EU4 idea groups were good. Besides unique ideas for nations there is now 20 and 25 bonus modifier in Expansion. Army Ideas Dilpomatic Ideas I Government Ideas Expansion Ideas Quantity Ideas Offensive Ideas Muscovy has huge problems with Manpower when I've played them. The principality emerges from the fracturing Orthodox Vladimir in 1283, gaining its cores, bordering fellow Orthodox Smolensk to the west, Ryazan to the south, Vladimir to the east. Conquistador Yermak Temofeyevich (6/5/5/0) becomes available for duty. Money ideas, i.e. Most Fun Nations Eu4. ... My second Pick is Muscovy into Russia its just got endless possibilities and I love their manpower once you form Russia. Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive. Government: Grand Duchy of Muscovy Religion Group: Christian Religion: Orthodox Technology Group: Eastern Primary Culture: Russian Accepted Culture(s): None Historical Friends: None; Historical Rivals: Novgorod, Kazan, Golden Horde; Historical Idea Groups. Post category: EU4 Nation Guides Muscovy - Russia Guide 1.25 Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. There have been a lot of posts asking this question, but I haven't seen any since 1.30, which seems to have changed the "best" ideas for Russia. On their mission tree, i think the somewhat "basic" feel it has is more due to when they were made. 1 General Information 2 Decisions 2.1 Form Rus' 2.2 Form Russian Nation Muscovy is an Orthodox Russian principality located in the Moscow area, Russia region of the Eastern Europe subcontinent. Muscovy/Russia already get nice miltary buffs from their national ideas, but you could take Defensive to reduce your own troop's attention and a bit cheaper troops and forts. Himalayan Expansion. After the defeat of Muscovy and perhaps taking some land from the Great Horde, Novgorod can get all the necessary provinces to form Russia. Defensive ideas is amust for me as the land attrition -20% and the extra attrition for Enemies. Here is my guide to Muscovy into Russia and beyond. Since after forming Russia the player can easily get up to +101% manpower without taking Quantity (+33% from national ideas, +20% from Tsardom reform, +15% from Strengthen Noble Privileges, +33% from full patriarch authority) taking Quantity as Muscovy is widely seen as an overkill – the bonuses the player can get without them are already enough to have the largest army in the world. Their provinces have high coring cost and will form a good shield against ottomans. In my current game for example I had 0 manpower for about 100+ years. Muscovy gains 50 Diplomatic power Colonize Western Siberia Muscovy owns at least 15 fully colonized provinces in West Siberia region. If Timurids exists, make a vassal shield just for a war or 2. In the fourteenth century, the grand princes of Muscovy began gathering Russian lands to increase the population and wealth under their rule (see table 2, Appendix). Use vassal shields against Russia/Muscovy. Muscovy occupies a north - central position in Russia. On two sides of Muscovy are three small Russian principalities - Tver, Yaroslavl, and Ryazan - all with only one province except for Tver, which has two. | This video explains the best EU4 Army Composition by Century starting from your 1444 army to … Hoi4 lasts from 1936 (or alternatively 1939) until 1943–1947. The Novgorod would have a slightly different focus, since it is a trade nation. Zaporozhie, which exists from 1555 to 1755, is the only nation with Ruthenian culture to exist in any start. You will quickly learn how you will be fight back to back to back wars. Muscovy/Russia Guide 1.25 EU4 – EU4 Guides. Along with Novgorod, they are the only powers in the region that share your faith, and thus the only powers likely to think highly of you. Learn a bit about Army professionalism as well!. Tips for Muscovy/Russia 1.30 I havent played this tag since the DLC specific to them launched. EU4 lasts from November 11, 1444 until 1821 ends and you can start at literally any date in between them. Muscovy gains 100 Diplomatic power. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Seal off the Russian Siberian frontier. The idea was first broached in the 16th century after the death of the last Polish king of the Jagiellon dynasty, Sigismund II Augustus. There are only 2 things holding you… Continue Reading Muscovy/Russia Guide 1.25 EU4 The safest historical creation of Russia with some beatiful russian folk music and marches.Explanations below the videoFeel free to ask any questions! There are so many differences that they're practically different games. First Idea group i take is economic, one of Muscovys biggest problems is the amount of money they make (dont integrate your vassals any time soon becuase you loose more than you gain from that. Expansion is a must and religious ideas should be a high priority as you have loads of sunni's around IMO Defensive Religion Expansion Economic/Trade are useful, as Russia has +50% force limit in it's national ideas and bunch of low dev land, so they need to scrape the money from wherever they can. Playing as an Orthodox powerhouse is a completely different experience when compared to western Europe. 1 Sweden 2 Missions 3 Events 4 Strategy 4.1 Independence 4.2 Post-Independence 4.3 The East 4.4 Scandinavia 4.5 Mainland Europe 4.6 Ideas 5 The Dacke War 6 October 24th, 1648 start Swedenstarts in as a junior partner in the Kalmar Union. Thanks to Prussian ideas, despite outrageous PUs and alliances in Europe, superhuge Russia and an allied China, it is still very easy to expand. For the region, see Ruthenia (region).. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital.Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. At about 1600 I picked up expansion again, but really I could have done it earlier. I find a prime target to be the few development dense lands in Russia (Around Muscovy) and Hungary/Ottomans. Integrate Perm Collect Yasak Muscovy owns the following provinces: Sibir; Chimgi-Tura Is the strategy the same or are there other things that I should watch out for? There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. The game was released on 13 August 2013. It's a Personal Union with Denmark as the major partner ruling over Sweden and Norway. any tips are welcome The author of this topic has marked a post as the answer to their question. Form Russian Nation (Muscovy) Cores on Moskva Tver Ryazan Vladimir Novgorod or Kiev Primary Culture Russian Full Idea Group Government Ideas; May not be the Papal States nor Holy Roman Empire May not be at war May not be a subject nation Form Russian Nation (Novgorod) Cores on Moskva Tver Ryazan Vladimir Novgorod On ideas, Russia is one of the strongest nations no doubt, though I'd give them an institution spread modifier in honor of their extensive westernization efforts famously under Peter the great. It’s almost hard to believe that Europa Universalis IV is seven years old. In Europa Universalis 4, is the aristocracy idea group ... Games as Mental Comfort Food: A Year with Europa Universalis ... r/europe EUIV Campaign Tierlist - Session 5 - HackMD. However the first country to do so is designated the revolution target and gets several bonuses. The grand strategy game‘s many add-ons total well over $200 as full price just for the major expansions. Requirements for Forming Russia. Eu4 counter revolution. The most successful practitioner of this process was Ivan III (the Great; r. 1462-1505), who conquered Novgorod in 1478 and Tver' in 1485. People have mentioned the fact that, with one of the cossacks privileges, steppes become better than farmlands, which could make playing "tall" Russia really viable, since Russia has a ridiculous amount of steppes in their neighborhood. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Vassalize or release Circassia as subject. Apart from listed benefits, Novgorod can choose to keep its trade oriented ideas, or adopt more expansionist standard Russian ideas. There are… Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. I am guessing the muscovy run would be more or less the same all the way through the play.-through, since russia and muscovy seems to have the same focus (mass military, and going east).